Five minutes to learn, a long time to master. Start in Training: it never uses up your free matches.
Generals spend cash on units, towers and strikes, and give orders to their five commanders. Commanders pilot a mech each, capture points and protect the push.

| Action | Keyboard & mouse | Touch |
|---|---|---|
| Move | WASD | Left thumb |
| Aim and fire | Hold left mouse to aim, release to fire | Hold FIRE and drag |
| Called shot (pick head, arms, legs) | Hover a part, or right-click to lock | Tap the part |
| Deflector shield | Hold G | SHIELD |
| Plate up | V | PLATE |
| Jump / dodge | Space / Shift | JUMP / DODGE |
| Power down to repair | H | REPAIR |
| Interact, revive | F (hold to revive) | USE |
| Switch weapon | Q E or 1 2 | SWAP |
| UAV, airstrike, barrage | Z X C | Item buttons |
Hills add range and vision. Take them first.
Bots and players hear shots from far away. Pick your moment.
Rounds take time to arrive. Moving sideways makes them miss.
A mech without legs can't chase you or run from the zone.
You can't plate behind a shield. Duck behind cover, plate, then raise it again.
Shutdown repairs hull and limbs fast, but you're a sitting duck. Do it in foliage.